![]() ![]() After all, while Supercell is rightly regarded for its PVP breakout hit Clash of Clans, its reinvention of the casual farm sim Hay Day has been similarly successful. We're going to develop a broad and diverse range of games." It's a smart move, given the mobile core/mid-core space is currently experiencing a pincer move from previously casual publishers such as Zynga and console-experienced start ups such as Industrial Toys, not to mention Facebook laggards like Kixeye. "We don't want to be locked into one genre of games. "We talk about our 'core' audience, but we're now looking beyond core to other categories and that includes casual," Swasey says. "We support 13 languages and that's why 40 percent of our gamers are outside the US." Soften the blow But it's the expansion of genre that's the most surprising aspect of how Kabam is approaching 2013. "Mobile has really taken off for us and we take it seriously," he explains. Small wonder that Swasey states the company's goal is to be platform agnostic, global and extend to mobile platforms beyond iOS and Android. VC-funded to the tune of $125 million, it's revealed its 2011 sales of $100 million grew to more than $160 million in 2012. "That's a remarkable switch to web and mobile games, although we're still growing in terms of Facebook players too." What's equally significant is how the company has grown in terms of revenue during that transition. In 2012, Facebook was 30 percent," he points out. ![]() "In 2011, we were a 100 percent Facebook company. He doesn't refer to any titles specifically, but is keen to explain Kabam's wider strategy. Gimme more "This year is all about more platforms, more genres and more games," says Steve Swasey, the company's head of corporate communications. ![]() Of course, it currently also has its next big PVP game - the sci-fi themed Edgeworld - in beta in Canada, but the US-headquartered Facebook, web and mobile publisher is clearly looking to extend its business in 2013. With little media attention, in November it released Kabam Slots on iOS, followed by RPG puzzler Legend Four in December. Firstly, fixing a lot of bugs and issues and supporting Edgeworld will increase the game's retention rate and possibly attract new players to the game! This means that you will have more people online to work with or fight against! Secondly, by fixing a lot of these bugs, it will make the game more enjoyable for us.Given that PVP games were the biggest mobile genres of 2012, and that Kabam's player versus player title Kingdoms of Camelot one of the top grossing games of the year, it's surprising to see what the company did - and is doing - next. I understand that some of you may not be convinced of this but here is why you should support this petition. This game has great potential and they are just wasting it. The Kabam team does not seem to listen to individual people trying to get them to return to their game so we will have a much better chance if the entire Edgeworld community came together and asked them to support Edgeworld again. We all wouldn't be here if we did not like the game so that is why I propose a petition. There are still many bugs to get fixed, cheaters to get banned, and bad ideas to be corrected. As we now already know, Kabam has abandoned Edgeworld and it's players. ![]()
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