![]() ![]() That said, it’s let down quite a bit by the fact that you’re essentially descending through floors of one very giant cave. It all works together to create a fun game where it feels great once you get over that skill curve, truly meshing the action and roguelike genres together. However, due to Katana Kami‘s action genre gameplay, you rarely feel as boxed in as you can be sometimes in the Mystery Dungeon games. Of course, this is all moot if you die, upon which you revive above ground while losing all items and every sword you had equipped. While your levels and stats are reset to Lv 1 every time you enter the dungeon, your sword levels are retained, meaning that you’ll easily unlock new moves, new titles to give the swords, and more. Katana Kami is developed by Spike Chunsoft, and they heaped their love for the roguelike genre into this game. Kiwami attacks that kill enemies can start chains of Kiwami attacks which are extremely useful when swarmed, so it’s a risk-vs-reward where you want to assess whether you should try going for the Kiwami instead of dodging earlier. The new Katana Time and Kiwami attacks are also very helpful, the former being a super mode that you charge up with orbs from defeated enemies, and the latter being a counter attack done when you block or evade at precise timing. However, having the swordplay combat from the series (with new features) gives the game an edge that you won’t find in a game like Diablo, especially how you can switch up tactics on the fly, sheathing and unsheathing your sword, depending on the amount and types of enemies remaining. So if so much of the game is focused around its top-down action roguelike gameplay, how is the gameplay itself actually? At first glance, it’s easy to compare the game to a game like Diablo, and the developers have admitted that they wanted to make something similar before branching out into the Way of the Samurai series tie-in. ![]()
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